AMOS-L

Message created on:
Wednesday, December 10, 1997

From:Keith Hill (Braneloc@mirex.demon.co.uk)
Subject: Re: SideShooterStageProgress...
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To the one known as Garfield,

> > Well, I'm bustin my hump trying to get all done that I can, but, I'm
> > sorry, it will HAVE to be good enough. You can't do the game without
> > my level (and without the Taxman), and I say you'll have to wait a
> > bit longer (Garfield was behind a bit too, wasn't he?) :P
> 5. Add support for music playing. One thing I've always found with
> Amiga programming is it's so limiting having just four voices, and
> sound effects add so much to a game that I never even bother
> with music as I tend to need all four voices just give good audio
> feedback.
> Giark, I need some way to determine if music is being played.
> Rather than using the variables you listed, I'd rather make a
> more dedicated design for handling music to maximize the
> audio-feedback.

Hmm, interesting. Why didn't I think of that.

> 10. Design a simple "victory sequence" and implement that as just
> saying Congratulations, Bubba has cleared the SideShooter is
> also pretty "cheap".

Theres an idea..

_ _ _ _ _ _ | "Look over there, on the other side of your
|_> |_| |_| |\ | |_ | | | / | | galaxy; thats home" "Gallifrey" "250 million
|_> | \ | | | \| |_ |_ |_| \_ . | light years away" "whoah" "Its a good ten
| minutes in this old thing" - 8th Doctor
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


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